Players must also manage their space program's finances and reputation in career mode. Certain experiment containers can only collect Science from one biome at a time, but can be 'cleaned' when docked with a mobile processing lab and then reused. As of version 0.90 all planets and moons have multiple environments (biomes) that generate Science when experimented on. Science is available in finite amounts on each planet or moon meaning that there is always a reason to explore. Science must either be beamed back via communication equipment or recovered from vessels that have landed back on Kerbin. Kerbals can also gather science by recording crew and EVA reports or by collecting surface samples. Science is generated by conducting experiments with experiment parts. Additional parts are unlocked spending "Science" to progress along the technology tree. The player begins with a very limited selection of parts (no wings, large engines etc). Career An example of a rocket being built. There are currently two modes available: Career and Sandbox. The full version of the game was released on Apfor Windows, Mac, and Linux. The game entered Steam's early access program on March 20, 2013. The first public release of the game, version 0.7.3, was first released on June 24, 2011. Kerbal Space Program is a game developed by Squad where players are given the ability to build and test rockets, exploration vehicles, and space planes of their own design.
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